Weapons

Every weapon in the game by class, where it comes from and the bonuses it gains as its rank goes up.

How weapons work

Your weapon decides your class: equip a bow and you play Ranger, a chain and you play Reaver. Each weapon gains bonuses as its rank goes up, and the list shows the rank at which each one unlocks. S and S+ weapons have stronger stats; see Equipment & Ranks.

Warlord

Basic Greatsword

Warlord

Drops from the start

  • Rare Damage +40%
  • Epic Armor +22.5%
  • Legendary HP Regeneration +6%
  • Celestial Life Steal +9%
  • True Divine Final Damage +5%
  • Exalted Divine Final Max HP +5%

Earthbreaker Greatsword

Warlord

Drops from chapter 2

  • Rare Damage +40%
  • Epic Armor +22.5%
  • Legendary Attacks have a 10% chance to summon falling rocks from above, dealing 300% area damage.
  • Celestial Falling rocks chance increased to 20%, damage to 400%.
  • True Divine Final Damage +5%
  • Exalted Divine Final Max HP +5%

Stormcleaver Greatsword

Warlord

Drops from chapter 4

  • Rare Damage +40%
  • Epic Life Steal +3%
  • Legendary Every 4 attacks, call down a burst of divine swords, dealing 250% area damage (at most once every 5.7s).
  • Celestial Divine sword damage increased to 400%.
  • True Divine Final Damage +5%
  • Exalted Divine Final Max HP +5%

Shadowfang Greatsword

S Warlord

7-Day Challenge final reward, Epic and Legendary Chests, Bundles, VIP or Events

  • Rare Damage +40%
  • Epic Damage +60%
  • Legendary Attacks have a 10% chance to summon shadow tendrils, dealing 400% area damage.
  • Celestial Shadow tendril chance increased to 20%, and the burst covers a wider area.
  • True Divine Shadow tendril chance increased to 25%, dealing 550% area damage.
  • Exalted Divine Shadow tendril chance increased to 30%, dealing 650% area damage.

Excalibur

S Warlord

Heroic Challenge final reward, Bundles or Events

  • Rare Damage +40%
  • Epic Damage +60%
  • Legendary Attacks have a 10% chance to create an icy explosion, dealing 400% area damage.
  • Celestial Icy explosion chance increased to 20%, and its blast covers a wider area.
  • True Divine Icy explosion chance increased to 25%, dealing 550% area damage.
  • Exalted Divine Icy explosion chance increased to 30%, dealing 650% area damage.

Dreadwyrm Greatsword

S+ Warlord

Mythic Challenge final reward, Class Bundles, or Legendary Chests from Chapter 15

  • Rare Damage +40%
  • Epic Damage +60%
  • Legendary Every 7 hits, an ember wyrm erupts from the ground, dealing 450% damage per hit and burning enemies (at most once every 3.3s).
  • Celestial The wyrm hunts longer, striking more enemies.
  • True Divine Every 6 hits, twin ember wyrms rampage, dealing 550% damage per hit.
  • Exalted Divine The twin wyrms rage for 650% per hit, each strike erupting in a 200% fire nova; half the time they erupt in opposite directions.

Vanguard

Basic Sword

Vanguard

Drops from the start

  • Rare Damage +40%
  • Epic Armor +22.5%
  • Legendary Armor +30%
  • Celestial Max HP +24%
    Max HP +27% at True Divine, Max HP +30% at Exalted Divine
  • True Divine Final Damage +5%
  • Exalted Divine Final Max HP +5%

Stormfang Sword

Vanguard

Drops from chapter 2

  • Rare Damage +40%
  • Epic Max HP +22.5%
  • Legendary Every 3 attacks, hurl a storm fang that pierces enemies and bounces off the screen edges, shocking them for 300% damage (at most once every 7.5s).
  • Celestial Storm fang damage increased to 500%.
  • True Divine Final Damage +5%
  • Exalted Divine Final Max HP +5%

Soulfang Sword

Vanguard

Drops from chapter 4

  • Rare Damage +40%
  • Epic Armor +22.5%
  • Legendary Every 3 attacks, open an energy rift on the ground, increasing armor by 300% for 4 secs.
  • Celestial Energy rift armor boost increased to 500%.
  • True Divine Final Damage +5%
  • Exalted Divine Final Max HP +5%

Mysticfang Sword

S Vanguard

7-Day Challenge final reward, Epic and Legendary Chests, Bundles, VIP or Events

  • Rare Damage +40%
  • Epic Damage +60%
  • Legendary Attacks have a 10% chance to summon a magical spear on a random target, dealing 400% area damage.
  • Celestial Strikes two separate targets, and trigger chance increased to 20%.
  • True Divine Spear chance increased to 25%, dealing 550% area damage.
  • Exalted Divine Spear chance increased to 30%, dealing 650% area damage.

Quakefang Sword

S Vanguard

Heroic Challenge final reward, Bundles or Events

  • Rare Damage +40%
  • Epic Damage +60%
  • Legendary Jump every 10 secs and split the ground in 5 directions, dealing 500% area damage.
  • Celestial The earthquake erupts across a noticeably wider area.
  • True Divine The earthquake now strikes every 8 secs, dealing 700% damage.
  • Exalted Divine The earthquake strikes every 7 secs, dealing 800% damage.

Chordbreaker Axe

S+ Vanguard

Mythic Challenge final reward, Class Bundles, or Legendary Chests from Chapter 15

  • Rare Damage +40%
  • Epic Damage +60%
  • Legendary Every 7 hits, a chord strikes 4 enemies for 450% damage, leaving notes that can burst for 250% and bounce onward (at most once every 4.4s).
  • Celestial The chord weaves through 6 enemies, and its notes burst more often, bouncing up to 2 times.
  • True Divine Every 6 hits, the chord strikes 8 enemies for 550% damage; note bursts deal 300% damage.
  • Exalted Divine Every 6 hits, the chord strikes 10 enemies for 550% damage and every note bursts for 350% damage.

Ranger

Basic Bow

Ranger

Drops from the start

  • Rare Critical Chance +3.5%
  • Epic Damage +60%
  • Legendary Critical Damage +13%
  • Celestial +1 Extra Target
  • True Divine Final Damage +5%
  • Exalted Divine Final Max HP +5%

Enhanced Bow

Ranger

Drops from chapter 2

  • Rare Critical Damage +5.5%
  • Epic Damage +60%
  • Legendary +1 Extra Ricochet
  • Celestial +1 Extra Target
  • True Divine Final Damage +5%
  • Exalted Divine Final Max HP +5%

Elven Bow

Ranger

Drops from chapter 4

  • Rare Damage +40%
  • Epic Move Speed +3%
  • Legendary Every 10 seconds, gain 50% movement speed and attack speed for 3 seconds.
  • Celestial Movement and attack speed boost increased to 100%.
  • True Divine Final Damage +5%
  • Exalted Divine Final Max HP +5%

Arcane Bow

S Ranger

7-Day Challenge final reward, Epic and Legendary Chests, Bundles, VIP or Events

  • Rare Damage +40%
  • Epic Damage +60%
  • Legendary Attacks have a 10% chance to create a magical explosion on hit, dealing 400% area damage.
  • Celestial Explosion chance increased to 20%, and the blast covers a wider area.
  • True Divine Explosion chance increased to 25%, dealing 550% area damage.
  • Exalted Divine Explosion chance increased to 30%, dealing 650% area damage.

Red Whistle

S Ranger

Heroic Challenge final reward, Bundles or Events

  • Rare Damage +40%
  • Epic Damage +60%
  • Legendary Release a homing arrow every 12 seconds, dealing 400% damage per hit.
  • Celestial The homing arrow lingers longer, chaining through more enemies.
  • True Divine Release a homing arrow every 10 seconds, dealing 500% damage per hit and chaining through far more enemies.
  • Exalted Divine Release a homing arrow every 9 seconds, dealing 550% damage per hit and chaining through even more enemies.

Wyrmfrost Bow

S+ Ranger

Mythic Challenge final reward, Class Bundles, or Legendary Chests from Chapter 15

  • Rare Damage +40%
  • Epic Damage +60%
  • Legendary Every 8 hits, a frost wyrm weaves through enemies, dealing 450% damage per hit and chilling them (at most once every 4.3s).
  • Celestial A second frost wyrm joins the hunt.
  • True Divine Every 7 hits, the frost dragons strike harder, dealing 550% damage per hit.
  • Exalted Divine The twin frost dragons rend enemies for 600% per hit, each strike erupting in a 200% frost nova; half the time they launch in opposite directions.

Arcanist

Basic Staff

Arcanist

Drops from the start

  • Rare Damage +40%
  • Epic Dodge Chance +1.5%
  • Legendary Move Speed +6%
  • Celestial +1 Extra Ricochet
  • True Divine Final Damage +5%
  • Exalted Divine Final Max HP +5%

Obsidian Staff

Arcanist

Drops from chapter 2

  • Rare Damage +40%
  • Epic Critical Damage +8.5%
  • Legendary +1 Extra Target
  • Celestial +1 Extra Ricochet
  • True Divine Final Damage +5%
  • Exalted Divine Final Max HP +5%

Venomburst Staff

Arcanist

Drops from chapter 4

  • Rare Damage +40%
  • Epic Move Speed +3%
  • Legendary Every 5 attacks, launch a poisonous projectile that explodes, dealing 320% poisonous area damage.
  • Celestial Poisonous projectile damage increased to 450%.
  • True Divine Final Damage +5%
  • Exalted Divine Final Max HP +5%

Earthspike Staff

S Arcanist

7-Day Challenge final reward, Epic and Legendary Chests, Bundles, VIP or Events

  • Rare Damage +40%
  • Epic Damage +60%
  • Legendary Every 5 attacks, unleash an arcane earth strike forward, dealing 450% area damage.
  • Celestial The arcane earth strike erupts in two directions instead of one.
  • True Divine Every 4 attacks, the earth strike deals 600% damage.
  • Exalted Divine Every 4 attacks, the earth strike deals 700% damage.

Meteorfall Staff

S Arcanist

Heroic Challenge final reward, Bundles or Events

  • Rare Damage +40%
  • Epic Damage +60%
  • Legendary Every 5 attacks, summon a meteor that deals 550% area damage upon impact.
  • Celestial The meteor grows larger and leaves burning ground that ignites enemies who step on it.
  • True Divine Every 4 attacks, summon a meteor that deals 700% area damage and scorches a wider area.
  • Exalted Divine Every 4 attacks, summon a meteor that deals 800% area damage.

Voidcall Staff

S+ Arcanist

Mythic Challenge final reward, Class Bundles, or Legendary Chests from Chapter 15

  • Rare Damage +40%
  • Epic Damage +60%
  • Legendary Three void orbs strike every 3 seconds for 250% area damage, shattering after 3 strikes; kills can gift orbs (up to 4).
  • Celestial The ring can grow to 5 orbs, and fallen foes gift them more often.
  • True Divine Up to 6 orbs strike every 2 seconds for 280% damage and endure 4 strikes.
  • Exalted Divine Every orb strikes for 300% damage in a wider blast that sears with shadow.

Reaver

Dusk Chain

S Reaver

Acquired from the Reaver event

  • Rare Damage +40%
  • Epic Damage +60%
  • Legendary Every 8 seconds, chains erupt under up to 4 nearby foes, dealing 400% damage and pinning the ordinary ones for 1s.
  • Celestial Chains erupt under up to 5 foes, and shackle damage increased to 450%.
  • True Divine Chains erupt under up to 6 foes, and shackle damage increased to 600%.
  • Exalted Divine Shackle damage increased to 700%.

Druid

Soul Talismans

S Druid

Acquired from the Druid event

  • Rare Damage +40%
  • Epic Damage +60%
  • Legendary Every 8 seconds, up to 4 spirit wisps circle you, then each seeks a different nearby foe for 400% damage.
  • Celestial Up to 5 wisps seek different foes, and wisp damage increased to 450%.
  • True Divine Up to 6 wisps seek different foes, and wisp damage increased to 600%.
  • Exalted Divine Wisp damage increased to 700%.