Every weapon in the game by class, where it comes from and the bonuses it gains as its rank goes up.
How weapons work
Your weapon decides your class: equip a bow and you play Ranger, a chain and you play Reaver. Each
weapon gains bonuses as its rank goes up, and the list shows the rank at which each one unlocks.
S and S+ weapons have stronger stats; see Equipment & Ranks.
Warlord
Basic Greatsword
Warlord
Drops from the start
Rare Damage +40%
Epic Armor +22.5%
Legendary HP Regeneration +6%
Celestial Life Steal +9%
True Divine Final Damage +5%
Exalted Divine Final Max HP +5%
Earthbreaker Greatsword
Warlord
Drops from chapter 2
Rare Damage +40%
Epic Armor +22.5%
Legendary Attacks have a 10% chance to summon falling rocks from above, dealing 300% area damage.
Celestial Falling rocks chance increased to 20%, damage to 400%.
True Divine Final Damage +5%
Exalted Divine Final Max HP +5%
Stormcleaver Greatsword
Warlord
Drops from chapter 4
Rare Damage +40%
Epic Life Steal +3%
Legendary Every 4 attacks, call down a burst of divine swords, dealing 250% area damage (at most once every 5.7s).
Celestial Divine sword damage increased to 400%.
True Divine Final Damage +5%
Exalted Divine Final Max HP +5%
Shadowfang Greatsword
SWarlord
7-Day Challenge final reward, Epic and Legendary Chests, Bundles, VIP or Events
Rare Damage +40%
Epic Damage +60%
Legendary Attacks have a 10% chance to summon shadow tendrils, dealing 400% area damage.
Celestial Shadow tendril chance increased to 20%, and the burst covers a wider area.
True Divine Shadow tendril chance increased to 25%, dealing 550% area damage.
Exalted Divine Shadow tendril chance increased to 30%, dealing 650% area damage.
Excalibur
SWarlord
Heroic Challenge final reward, Bundles or Events
Rare Damage +40%
Epic Damage +60%
Legendary Attacks have a 10% chance to create an icy explosion, dealing 400% area damage.
Celestial Icy explosion chance increased to 20%, and its blast covers a wider area.
True Divine Icy explosion chance increased to 25%, dealing 550% area damage.
Exalted Divine Icy explosion chance increased to 30%, dealing 650% area damage.
Dreadwyrm Greatsword
S+Warlord
Mythic Challenge final reward, Class Bundles, or Legendary Chests from Chapter 15
Rare Damage +40%
Epic Damage +60%
Legendary Every 7 hits, an ember wyrm erupts from the ground, dealing 450% damage per hit and burning enemies (at most once every 3.3s).
Celestial The wyrm hunts longer, striking more enemies.
True Divine Every 6 hits, twin ember wyrms rampage, dealing 550% damage per hit.
Exalted Divine The twin wyrms rage for 650% per hit, each strike erupting in a 200% fire nova; half the time they erupt in opposite directions.
Vanguard
Basic Sword
Vanguard
Drops from the start
Rare Damage +40%
Epic Armor +22.5%
Legendary Armor +30%
Celestial Max HP +24%
Max HP +27% at True Divine, Max HP +30% at Exalted Divine
True Divine Final Damage +5%
Exalted Divine Final Max HP +5%
Stormfang Sword
Vanguard
Drops from chapter 2
Rare Damage +40%
Epic Max HP +22.5%
Legendary Every 3 attacks, hurl a storm fang that pierces enemies and bounces off the screen edges, shocking them for 300% damage (at most once every 7.5s).
Celestial Storm fang damage increased to 500%.
True Divine Final Damage +5%
Exalted Divine Final Max HP +5%
Soulfang Sword
Vanguard
Drops from chapter 4
Rare Damage +40%
Epic Armor +22.5%
Legendary Every 3 attacks, open an energy rift on the ground, increasing armor by 300% for 4 secs.
Celestial Energy rift armor boost increased to 500%.
True Divine Final Damage +5%
Exalted Divine Final Max HP +5%
Mysticfang Sword
SVanguard
7-Day Challenge final reward, Epic and Legendary Chests, Bundles, VIP or Events
Rare Damage +40%
Epic Damage +60%
Legendary Attacks have a 10% chance to summon a magical spear on a random target, dealing 400% area damage.
Celestial Strikes two separate targets, and trigger chance increased to 20%.
True Divine Spear chance increased to 25%, dealing 550% area damage.
Exalted Divine Spear chance increased to 30%, dealing 650% area damage.
Quakefang Sword
SVanguard
Heroic Challenge final reward, Bundles or Events
Rare Damage +40%
Epic Damage +60%
Legendary Jump every 10 secs and split the ground in 5 directions, dealing 500% area damage.
Celestial The earthquake erupts across a noticeably wider area.
True Divine The earthquake now strikes every 8 secs, dealing 700% damage.
Exalted Divine The earthquake strikes every 7 secs, dealing 800% damage.
Chordbreaker Axe
S+Vanguard
Mythic Challenge final reward, Class Bundles, or Legendary Chests from Chapter 15
Rare Damage +40%
Epic Damage +60%
Legendary Every 7 hits, a chord strikes 4 enemies for 450% damage, leaving notes that can burst for 250% and bounce onward (at most once every 4.4s).
Celestial The chord weaves through 6 enemies, and its notes burst more often, bouncing up to 2 times.
True Divine Every 6 hits, the chord strikes 8 enemies for 550% damage; note bursts deal 300% damage.
Exalted Divine Every 6 hits, the chord strikes 10 enemies for 550% damage and every note bursts for 350% damage.
Ranger
Basic Bow
Ranger
Drops from the start
Rare Critical Chance +3.5%
Epic Damage +60%
Legendary Critical Damage +13%
Celestial +1 Extra Target
True Divine Final Damage +5%
Exalted Divine Final Max HP +5%
Enhanced Bow
Ranger
Drops from chapter 2
Rare Critical Damage +5.5%
Epic Damage +60%
Legendary +1 Extra Ricochet
Celestial +1 Extra Target
True Divine Final Damage +5%
Exalted Divine Final Max HP +5%
Elven Bow
Ranger
Drops from chapter 4
Rare Damage +40%
Epic Move Speed +3%
Legendary Every 10 seconds, gain 50% movement speed and attack speed for 3 seconds.
Celestial Movement and attack speed boost increased to 100%.
True Divine Final Damage +5%
Exalted Divine Final Max HP +5%
Arcane Bow
SRanger
7-Day Challenge final reward, Epic and Legendary Chests, Bundles, VIP or Events
Rare Damage +40%
Epic Damage +60%
Legendary Attacks have a 10% chance to create a magical explosion on hit, dealing 400% area damage.
Celestial Explosion chance increased to 20%, and the blast covers a wider area.
True Divine Explosion chance increased to 25%, dealing 550% area damage.
Exalted Divine Explosion chance increased to 30%, dealing 650% area damage.
Red Whistle
SRanger
Heroic Challenge final reward, Bundles or Events
Rare Damage +40%
Epic Damage +60%
Legendary Release a homing arrow every 12 seconds, dealing 400% damage per hit.
Celestial The homing arrow lingers longer, chaining through more enemies.
True Divine Release a homing arrow every 10 seconds, dealing 500% damage per hit and chaining through far more enemies.
Exalted Divine Release a homing arrow every 9 seconds, dealing 550% damage per hit and chaining through even more enemies.
Wyrmfrost Bow
S+Ranger
Mythic Challenge final reward, Class Bundles, or Legendary Chests from Chapter 15
Rare Damage +40%
Epic Damage +60%
Legendary Every 8 hits, a frost wyrm weaves through enemies, dealing 450% damage per hit and chilling them (at most once every 4.3s).
Celestial A second frost wyrm joins the hunt.
True Divine Every 7 hits, the frost dragons strike harder, dealing 550% damage per hit.
Exalted Divine The twin frost dragons rend enemies for 600% per hit, each strike erupting in a 200% frost nova; half the time they launch in opposite directions.
Arcanist
Basic Staff
Arcanist
Drops from the start
Rare Damage +40%
Epic Dodge Chance +1.5%
Legendary Move Speed +6%
Celestial +1 Extra Ricochet
True Divine Final Damage +5%
Exalted Divine Final Max HP +5%
Obsidian Staff
Arcanist
Drops from chapter 2
Rare Damage +40%
Epic Critical Damage +8.5%
Legendary +1 Extra Target
Celestial +1 Extra Ricochet
True Divine Final Damage +5%
Exalted Divine Final Max HP +5%
Venomburst Staff
Arcanist
Drops from chapter 4
Rare Damage +40%
Epic Move Speed +3%
Legendary Every 5 attacks, launch a poisonous projectile that explodes, dealing 320% poisonous area damage.
Celestial Poisonous projectile damage increased to 450%.
True Divine Final Damage +5%
Exalted Divine Final Max HP +5%
Earthspike Staff
SArcanist
7-Day Challenge final reward, Epic and Legendary Chests, Bundles, VIP or Events
Rare Damage +40%
Epic Damage +60%
Legendary Every 5 attacks, unleash an arcane earth strike forward, dealing 450% area damage.
Celestial The arcane earth strike erupts in two directions instead of one.
True Divine Every 4 attacks, the earth strike deals 600% damage.
Exalted Divine Every 4 attacks, the earth strike deals 700% damage.
Meteorfall Staff
SArcanist
Heroic Challenge final reward, Bundles or Events
Rare Damage +40%
Epic Damage +60%
Legendary Every 5 attacks, summon a meteor that deals 550% area damage upon impact.
Celestial The meteor grows larger and leaves burning ground that ignites enemies who step on it.
True Divine Every 4 attacks, summon a meteor that deals 700% area damage and scorches a wider area.
Exalted Divine Every 4 attacks, summon a meteor that deals 800% area damage.
Voidcall Staff
S+Arcanist
Mythic Challenge final reward, Class Bundles, or Legendary Chests from Chapter 15
Rare Damage +40%
Epic Damage +60%
Legendary Three void orbs strike every 3 seconds for 250% area damage, shattering after 3 strikes; kills can gift orbs (up to 4).
Celestial The ring can grow to 5 orbs, and fallen foes gift them more often.
True Divine Up to 6 orbs strike every 2 seconds for 280% damage and endure 4 strikes.
Exalted Divine Every orb strikes for 300% damage in a wider blast that sears with shadow.
Reaver
Dusk Chain
SReaver
Acquired from the Reaver event
Rare Damage +40%
Epic Damage +60%
Legendary Every 8 seconds, chains erupt under up to 4 nearby foes, dealing 400% damage and pinning the ordinary ones for 1s.
Celestial Chains erupt under up to 5 foes, and shackle damage increased to 450%.
True Divine Chains erupt under up to 6 foes, and shackle damage increased to 600%.
Exalted Divine Shackle damage increased to 700%.
Druid
Soul Talismans
SDruid
Acquired from the Druid event
Rare Damage +40%
Epic Damage +60%
Legendary Every 8 seconds, up to 4 spirit wisps circle you, then each seeks a different nearby foe for 400% damage.
Celestial Up to 5 wisps seek different foes, and wisp damage increased to 450%.
True Divine Up to 6 wisps seek different foes, and wisp damage increased to 600%.