Talent Tree

The Reaver and Druid talent trees, every skill and upgrade, and what each does at max rank.

How the talent tree works

Reaver and Druid do not use the talent list of the base classes. Instead they spend talent points in a talent tree:

Reaver

Reaver earns 36 talent points on the way to level 100. New skills unlock at class levels 1, 5, 8, 12, 16, 24, 32, 52.

Tier 1

Grasping Chain

New skill 5 ranks

Every 7 seconds, your hook hits every foe in its path for up to 500% damage, dragging in the first non-boss and binding it for 1s.

Shown at max rank.

Chain Dance

New skill 5 ranks

Every 6 seconds, a ring appears nearby; stand in it for 0.5s to unleash a 300% damage combo.

Shown at max rank.

Iron Whirl

New skill 5 ranks

Every 8 hits, whirl your chain for 1.5s, pulling nearby foes into orbit for up to 600% damage.

Shown at max rank.

Tier 2

Reckless Dance

Upgrade 1 rank

Needs Chain Dance.

Chain Dance needs only 0.3s in a ring to unleash its combo, but each catch in a row adds 5% damage instead of 15%.

Deathmark Dash

New skill 5 ranks

Every 12 seconds, dash through up to 4 foes and leave marks that burst, dealing up to 700% total damage per foe.

Shown at max rank.

Wide Orbit

Upgrade 1 rank

Needs Iron Whirl.

Iron Whirl reaches a 3.9m radius, but its spin lasts only about 1.1s and strikes 4 times instead of 6.

Tier 3

Triple Fan

Upgrade 1 rank

Needs Grasping Chain.

Grasping Chain hooks 3 foes in a fan, but binds them for only 0.6s. With Four-Way Harpoon, the fan adds 2 forward hooks for 6 in total.

More Marks

Upgrade 1 rank

Needs Deathmark Dash.

Deathmark Dash strikes up to 6 foes, but its detonations have a radius of about 1.1m.

Wild Frenzy

Upgrade Keystone 1 rank

Needs Wide Orbit.

After Iron Whirl, your chain lashes 8 times; each lash roots foes for 0.4s and deals 7.5% of the whirl's damage.

Tier 4

Four-Way Harpoon

Upgrade Keystone 1 rank

Needs Triple Fan.

Grasping Chain hurls 4 hooks ahead, behind and to both sides, each dragging in its own foe. Triple Fan adds 2 more forward hooks.

Magnetic Markers

Upgrade Keystone 1 rank

Needs Reckless Dance.

Rings appear right on your path, grow wider and unleash the combo 40% sooner.

Tier 5

Executioner

Upgrade Keystone 1 rank

Needs More Marks.

Deathmark Dash executes every normal or strong foe it marks that survives its burst.

Gravebreaker

New skill 5 ranks

Every 10 seconds, a grave bursts open ahead, tossing foes for up to 600% damage.

Shown at max rank.

Tier 6

Earthbound Chains

New skill 5 ranks

Every 9 seconds, 4 chain spikes erupt in a line ahead for 500% damage, rooting foes for 1.2s.

Shown at max rank.

Shackle Burst

New skill 5 ranks

Below 30% HP, bind nearby ordinary foes and burst for 300% damage, 10% more per bound foe up to 600%, healing 60% HP (60s cd).

Shown at max rank.

Tier 7

Twin Line

Upgrade 1 rank

Needs Earthbound Chains.

Earthbound Chains sends a second line toward the crowd, but each line has only 3 spikes.

Chain Prison

New skill 5 ranks

Every 11 seconds, chains bind foes within 3m for 1.5s, dealing up to 600% damage.

Shown at max rank.

Heavy Slam

Upgrade 1 rank

Needs Gravebreaker.

Gravebreaker hurls foes 1.2m away on impact, but its grave ends after 2 pulses over 1s, dealing 20% less damage.

Tier 8

Iron Resolve

Upgrade 1 rank

Needs Shackle Burst.

Shackle Burst binds and bursts within 5m, but flings foes only 0.9m away.

Wider Prison

Upgrade 1 rank

Needs Chain Prison.

Chain Prison reaches a 3.5m radius, but holds foes for only about 1.1s.

Mass Grave

Upgrade Keystone 1 rank

Needs Heavy Slam.

The grave opens on the densest crowd within 6m instead of straight ahead.

Tier 9

Chain Sweep

Upgrade Keystone 1 rank

Needs Twin Line.

When the roots expire, a chain sweeps each line for an extra 40% damage, pulling foes up to 1.2m onto it.

Tier 10

Warden's Verdict

Upgrade Keystone 1 rank

Needs Wider Prison.

When Chain Prison lets go, it slams down for an extra 40% damage on every foe still inside, bosses included.

Druid

Druid earns 36 talent points on the way to level 100. New skills unlock at class levels 1, 5, 8, 12, 16, 24, 32, 52.

Tier 1

Wyrm Shadow

New skill 5 ranks

Every 14 seconds, a flying dragon sweeps the battlefield with flames, leaving slowing fire for up to 800% damage.

Shown at max rank.

Tidal Spring

New skill 5 ranks

Every 10 seconds, water and circling sharks follow you while 4 dolphin waves launch outward, carrying foes for up to 600% damage.

Shown at max rank.

Soul Pack

New skill 5 ranks

Every 12 seconds, 3 spirit wolves dart forward in a rapid fan toward the largest pack, ending in a bite for up to 700% damage.

Shown at max rank.

Tier 2

Riptide

Upgrade 1 rank

Needs Tidal Spring.

Dolphins carry foes up to 2.2m along their path, but the spring fires 3 waves.

Primal Fists

New skill 5 ranks

Every 8 seconds, 6 spectral gorilla fists sweep the area ahead for up to 500% damage.

Shown at max rank.

Spirit Trail

Upgrade 1 rank

Needs Soul Pack.

Soul Pack traces a spirit trail as you move for 2.2s, then 5 wolves erupt from its sides, each lunging as hard as before. If you stand still, they launch in a forward fan. Its smoke radius shrinks to about 1.9m.

Tier 3

Second Pass

Upgrade 1 rank

Needs Wyrm Shadow.

Wyrm Shadow sweeps back from the opposite side, but each fire patch lasts only 2.4s.

Flurry

Upgrade 1 rank

Needs Primal Fists.

Primal Fists throws 10 spectral gorilla fists per barrage in a tighter forward spread, but each strike has a radius of about 0.4m.

Death Howl

Upgrade Keystone 1 rank

Needs Spirit Trail.

Soul Pack's final bite executes up to 8 normal or strong enemies a wolf dragged in.

Tier 4

Phoenix Fall

Upgrade Keystone 1 rank

Needs Second Pass.

During the final sweep, up to 5 phoenixes dive along the flames, dealing an extra 40% damage to each foe they strike.

Shark Frenzy

Upgrade Keystone 1 rank

Needs Riptide.

The spring launches dolphins in 8 directions per wave, reaching 5.5m.

Tier 5

Thousand Hands

Upgrade Keystone 1 rank

Needs Flurry.

0.5s after the last fist, a second barrage of spectral gorilla fists hits the next largest group nearby for half the damage.

Frog Stampede

New skill 5 ranks

Every 9 seconds, 3 spirit frogs stampede toward your target for up to 550% damage.

Shown at max rank.

Tier 6

Web Sentry

New skill 5 ranks

Every 11 seconds, 4 spirit spiders spit webs that stun and slow foes, dealing up to 650% total damage to each foe.

Shown at max rank.

Fairy Ward

New skill 5 ranks

Below 35% HP, heal 50% HP; a 3m fairy circle then heals 2% HP per second for 5s, up to 4% while your attacks hit (60s cd).

Shown at max rank.

Tier 7

Venom

Upgrade 1 rank

Needs Web Sentry.

Web Sentry poisons every foe a web ball hits, bosses included, but its webs last only 1.2s.

Dragon's Maw

New skill 5 ranks

Every 15 seconds, a dragon breathes fire beside you for 3.5s, dealing up to 900% damage.

Shown at max rank.

Toxic Trail

Upgrade 1 rank

Needs Frog Stampede.

Frog Stampede leaves toxic splats for 4s, but only 2 frogs leap, close together along the aimed line instead of fanning out.

Tier 8

Second Wind

Upgrade 1 rank

Needs Fairy Ward.

Fairy Ward's healing circle follows you for 3.5s instead of staying in place for 5s.

Inferno

Upgrade 1 rank

Needs Dragon's Maw.

Dragon's Maw keeps foes burning while they stay in its flames, but its breath lasts only about 2.5s.

Bog Choir

Upgrade Keystone 1 rank

Needs Toxic Trail.

Frog Stampede becomes a poison bog that follows you for 6s. Every second, one frog leaps from it toward a nearby foe, leaving toxic splats. The six frogs share the stampede damage. The bog poisons foes within 3m.

Tier 9

Brood Nest

Upgrade Keystone 1 rank

Needs Venom.

Each spider spits one extra web ball for 33% more damage, and webs root foes for 1s instead of slowing them, once per web.

Tier 10

Twin Maw

Upgrade Keystone 1 rank

Needs Inferno.

A second dragon rises on your other side; each breathes 70% of the damage, so foes caught by both take 140%.