Daily Routine

Push first, then short, mid and long daily plans for when you are stuck, plus the weekly checklist.

Reset times

First: push if you can

Every day, start by trying your next chapter and your next Eternal Tower floor set. A first clear pays far more than any replay, opens new features and raises what every later replay pays. The tower also gates your next chapter, so keep the two climbing together.

A failed attempt is fine: a defeat on your newest chapter still grants rewards and does not use your Bonus Runs. Up to chapter 8 the daily reward cuts do not apply yet and most daily features are still locked, so at that stage simply keep pushing. Stuck on a chapter that early? Replay the last one you cleared; the gear and Class XP will carry you through.

Once you cannot clear the next chapter, you have hit your wall for now. That is when the routine below matters: it collects the day’s resources that make you stronger, and then you try again.

When you are stuck: pick your routine

How far you get each day depends on how much time you spend, and every plan below is a valid way to play. The short plan collects the rewards that matter most in a couple of minutes. The longer plans add more resources on top. Skip any step whose feature you have not unlocked yet.

Short: 2 to 5 minutes

  1. Claim the free stuff: Daily Rewards, Hunt and the free Daily Gift.
  2. Play today’s mode once. The first Boss Battle, Raid or Mythic Maze win of the day gives a Sweep Ticket. See the calendar.
  3. Use the Eternal Tower’s bonus attempts (from chapter 8). Try your next new floor first: winning it never uses an attempt, and your Sweeps then repeat that higher floor. Then Sweep with the tickets you have; Sweeps on the bonus attempts pay the most. From Floor 137, spend the attempts left on Replays.
  4. Do 5 Quick Hunts. They use up the day’s five ×1.2 Bonus Runs instantly.
  5. Claim the daily Arena rank reward and any daily quest chests you have filled.

Mid: 20 to 30 minutes

Everything in the short plan, plus:

Long: an hour or more

Everything in the mid plan, plus:

Late game: after chapter 35

Chapters 36 to 42 are walls, and chapters 40 to 42 also need Exalted Divine runes. Each one can hold you for a while, and playing longer does not push you through; stronger gear, merges and Forge crafts do. Keep trying the next chapter after each upgrade, and in between, farm well:

Daily checklist

Task Limit Tip
Daily Rewards 1 claim A missed day does not reset the 7-day track. Later weeks pay more.
Daily quests 100 points Chests at 20, 40, 60, 80 and 100 points.
Hunt Fills for 24 hours Claim at least once a day so it never sits full.
Quick Hunt 5 Each one uses a Bonus Run.
Bonus Runs 5 at ×1.2 Replays and Quick Hunts share them.
Eternal Tower 4 bonus attempts at ×1.75 From chapter 8. Sweep them, and from Floor 137 also play Replays.
Sweep Tickets Hold up to 6 One comes from the day’s first mode win.
Raid, Gold Mine 1 free entry + extras Mythic Maze gives more entries per open day, see its page.
Boss Battle 1 clear per boss A lost fight does not use it.
Arena Top-up to 5 tickets The top-up does not stack, so spend them.
Ad Shop A few rewards a day Gems, gold and a Rare Chest.
x2 Rewards & XP A few a day Shared by chapter and tower results.
Daily Gift 1 10 free gems from the Daily Gift card in the shop.
Friend gifts Send 10, receive 5 Each received gift is 20 gems. Unclaimed gifts wait in the mail.

Weekly checklist

Hunt and Quick Hunt

Hunt gathers gold and scrolls while you are away. You can claim after 20 minutes, and it stops filling at 24 hours.

Quick Hunt pays gold, gems and scrolls instantly, like an average replay of your highest cleared chapter, but without gear drops or Class XP. You get 5 a day, and each one uses a Bonus Run. If you have the time, playing those five replays yourself also drops gear and Class XP. Quick Hunt is the fast option.