Campaign

Chapters, first-clear rewards, stars, Bonus Runs and revives.

Chapters

The campaign has 42 chapters. Clearing a chapter unlocks the next one and most of the game’s features (see what unlocks when).

Two other locks apply:

If a chapter you have not cleared yet looks far above your Power, the game shows a Challenging Ahead warning before the run. It is a warning, not a lock.

First-clear rewards and stars

Every chapter pays one-time rewards:

Stars can be earned on later runs, so come back for the hard ones once you are stronger.

Bonus Runs (replays)

Replaying a cleared chapter pays its normal loot. Gold and gems from replays follow a daily allowance that resets at 00:00 UTC:

Replay of the day Gold and gems
Runs 1 to 5 ×1.2
Runs 6 to 10 ×0.8
Runs 11 to 40 ×0.6 (scrolls ×0.5)
Run 41 and later ×0.02

These are daily factors on top of the normal replay payout, which is already lower for chapters below your newest one. Before you clear chapter 8, runs after the fifth pay ×1 instead of less. Each cleared-chapter replay and each Quick Hunt claim uses one run, so five Quick Hunts use up the five ×1.2 runs. Defeats on your newest chapter have their own allowance and do not use Bonus Runs, and clearing it always pays in full. Gear drops are not reduced on later replays.

Revives

Once per run you can revive for gems or by watching an ad. A revive restores full HP, clears every enemy on screen except Paragons and gives 2 seconds of invulnerability. It costs you the “Complete without using Revive” star on that run, and a second death ends the run.

Auto Play

After chapter 8, replays of cleared chapters can run on Auto Play for free.