Classes & Talents
The six classes, their passives and mastery bonuses, and every special and Hyper talent.
The classes
Your equipped weapon decides your class, and the class of that weapon is the one that earns Class XP. Each class levels up to 100 with its own talents.
Warlord
Two-handed weapon, melee
Receive 30% Less Damage
Mastery: +20% damage to enemies under 25% HP
Vanguard
One-handed weapon and shield, melee
Receive 30% Less Damage
Mastery: -25% damage taken under 30% HP
Ranger
Bow, ranged
Mastery: +8% damage to bosses and elites
Arcanist
Staff, ranged
Mastery: Dodge Chance +5%
Reaver
Chain, melee, advanced class
Receive 30% Less Damage
Mastery: Critical Damage +15%
Druid
Tome, ranged, advanced class
Mastery: +8% damage with 15+ foes within 3 m
- Melee classes (Warlord, Vanguard, Reaver) receive 30% less damage everywhere except the Arena.
- Class Mastery unlocks when a class reaches level 100. Its bonus applies to every class you play, so maxing a second class makes your main one stronger too.
- Reaver and Druid are advanced classes, unlocked through the Class Trail. They use a Build Tree instead of the talent list below.
- Transfer Class moves your highest base class’s progress to another base class (Warlord, Vanguard, Ranger or Arcanist), with a Transfer Class Tome or gems. The old class drops back to level 1, and gems spent on its Hyper talents are refunded. The class you transfer from must be level 10 or higher.
Talents
Special talents unlock at set class levels. At level 100, Hyper Talents upgrade two of a class’s special talents into much stronger versions. The basic stat talents (Damage Buff and the like) are permanent class talents, not the stat abilities you pick during a run.
Warlord
Every level also grants a basic stat talent, rotating through Damage Buff, Attack Speed Buff, Armor Buff, HP Regen Buff, Life Steal Buff.
Show 22 special and Hyper talents
| Level | Talent | Effect |
|---|---|---|
| 2 | | Strikes earth with a powerful blow, dealing 200% damage (usable every 8 secs). |
| 5 | | Every 3 hits, delivers a massive slash, dealing 180% damage (at most once every 4.2s). |
| 8 | | Every 10 seconds, summon a colossal sword to strike down, dealing 240% area damage. |
| 12 | | Unleashes a quick slash around, dealing 140% damage (usable every 6 seconds). |
| 16 | | When HP is below 20%, gain 80% attack speed for 5 secs and boosts health by 40% (60s cd). |
| 20 | | Increases Armor by 20%. |
| 24 | | Strikes enemies with lightning, dealing 400% damage. |
| 28 | | Every 2 hits releases a poisonous slash, dealing 150% damage (at most once every 2.8s). |
| 32 | | Slashes are larger, dealing 260% damage. |
| 36 | | Every 10 seconds, summon a colossal sword to strike down, dealing 400% area damage. |
| 40 | | Increases the size of basic attacks. |
| 45 | | Poisonous slash affects a larger area and deals 250% damage. |
| 50 | | When HP is below 20%, gain 120% attack speed for 5 secs and boosts health by 60% (60s cd). |
| 55 | | Slash is larger and deals 300% damage. |
| 60 | | Increases Life Steal by 20%. |
| 65 | | Slash is larger and deals 450% damage. |
| 70 | | Slashes are larger, dealing 400% damage. |
| 80 | | Poisonous slash affects a larger area and deals 400% damage. |
| 90 | | When HP is below 20%, gain 160% attack speed for 5 secs and boosts health by 80% (60s cd). |
| 100 | | Increases HP Regen by 20%. |
| 100 | Upgrades Seismic Slash | Every 8s, slam the ground for 400% damage; up to 5 seekers devour lesser foes and deal 400% damage to bosses and elites. |
| 100 | Upgrades Rift Cutter | Every 3 hits, slash for 450% damage; void nova deals 200% area damage with knockback (at most once every 4.2s). |
Vanguard
Every level also grants a basic stat talent, rotating through Damage Buff, Attack Speed Buff, Armor Buff, Max HP Buff, HP Regen.
Show 22 special and Hyper talents
| Level | Talent | Effect |
|---|---|---|
| 2 | | Every 3 hits, a divine slash deals 160% damage. |
| 5 | | Throws a giant hammer with crushing force, dealing 300% damage (usable every 7 secs). |
| 8 | | Below 20% HP, gain 3s invincibility and heal 20% HP (usable every 2 mins). |
| 12 | | Deals 340% damage. |
| 16 | | Every 10 seconds, summon a giant hammer that smashes the ground, dealing 300% area damage. |
| 20 | | Invincible for 1.5s every 20s. |
| 24 | | Increases Armor by 20%. |
| 28 | | Jump every 10s, dealing 200% area damage. |
| 32 | | Below 30% HP, gain 3s invincibility and heal 40% HP (usable every 130 secs). |
| 36 | | Increases the size of basic attacks. |
| 40 | | Deals 450% damage, cooldown reduced to 6 secs. |
| 45 | | Shatter is larger, cooldown reduced to 8s, damage to 350%. |
| 50 | | Every 10 seconds, summon a giant hammer that smashes the ground, dealing 500% area damage. |
| 55 | | Increases Max HP by 20%. |
| 60 | | Invincible for 1.5s every 18s. |
| 65 | | Slash triggers every 2 hits, dealing 400%. |
| 70 | | Shatter is larger, deals 450% damage every 8s. |
| 80 | | Below 30% HP, gain 3s invincibility and heal 50% HP (usable every 110 secs). |
| 90 | | Invincible for 2s every 16s. |
| 100 | | Increases HP Regen by 20%. |
| 100 | Upgrades Mjolnir's Wrath | Hurls a frost-bound sword that ricochets off screen edges for 500% damage (every 6s). |
| 100 | Upgrades Immortal Stance | Every 12s, gain 3s invulnerability and burst 3 ricocheting orbs for 400% damage. |
Ranger
Every level also grants a basic stat talent, rotating through Damage Buff, Attack Speed Buff, Crit Chance Buff, Crit Damage Buff, Armor Buff.
Show 22 special and Hyper talents
| Level | Talent | Effect |
|---|---|---|
| 2 | | Every 5 hits, shoot a massive arrow that bounces 2 times, deals 150% damage and destroys enemy projectiles (at most once every 2.7s). |
| 5 | | Adds +1 target. |
| 8 | | Every 6 seconds, summon a rain of arrows, dealing 150% damage. |
| 12 | | Gain 150% attack speed and +1 target for 3 secs every 12 seconds. |
| 16 | | Arrows ricochet once. |
| 20 | | Extra arrows have a 40% chance to be infused with a random element. |
| 24 | | The massive arrow deals 220% damage, bounces 3 times and destroys enemy projectiles in its path. |
| 28 | | Arrow rain covers a larger area, dealing 220% damage. |
| 32 | | Every 3 hits, adds 2 side arrows that deal 140% damage. |
| 36 | | Increases Crit Chance by 20% |
| 40 | | Adds +2 targets. |
| 45 | | Extra arrows have a 70% chance to be infused with a random element. |
| 50 | | Gain 250% attack speed and +2 targets for 3 secs every 12 seconds. |
| 55 | | Now fires 4 side arrows, each dealing 350% damage. |
| 60 | | Arrows ricochet twice. |
| 65 | | Increases Crit Damage by 20%. |
| 70 | | Extra arrows have a 100% chance to be infused with a random element. |
| 80 | | The massive arrow deals 450% damage, bounces 4 times and destroys enemy projectiles in its path. |
| 90 | | Arrow rain covers a larger area, dealing 450% damage. |
| 100 | | Increases Armor by 20%. |
| 100 | Upgrades Giant Quill | Every 5 hits, the giant arrow flies forward and a venom shadow arrow strikes behind for 450% damage (at most once every 2.7s). |
| 100 | Upgrades Keen Eye | Every 12s, gain 250% attack speed, +150% lifesteal, +3 targets and +2 far-reaching ricochets for 3s. |
Arcanist
Every level also grants a basic stat talent, rotating through Damage Buff, Attack Speed Buff, Crit Damage Buff, Dodge Buff, Max HP Buff.
Show 22 special and Hyper talents
| Level | Talent | Effect |
|---|---|---|
| 2 | | Every 4 attacks, throw bouncing cards that deal 75% touch damage and explode after 5 seconds for 300% damage. |
| 5 | | Every 2 attacks, launch 1 electric ball that pierces forward, dealing 100% damage. |
| 8 | | Adds +1 target. |
| 12 | | Every 6 seconds, launch 12 icy spears, each dealing 60% damage. |
| 16 | | At 20% HP, gain 4 seconds of invulnerability (60s cd). |
| 20 | | Every 3 attacks, summon an infernal barrage on a target, dealing 180% damage. |
| 24 | | Increases Dodge by 6%. |
| 28 | | Projectiles ricochet once. |
| 32 | | Every 10 seconds, shoot thorns, dealing 280% damage at the center. |
| 36 | | Every 2 attacks, launch 3 electric balls that pierce forward, each dealing 280% damage. |
| 40 | | Every 4 attacks, throw bouncing cards that deal 110% touch damage and explode after 5 seconds for 440% damage. |
| 45 | | Every 6 seconds, launch 12 icy spears, each dealing 140% damage. |
| 50 | | Every 3 attacks, summon infernal barrages on up to 2 targets, dealing 280% damage. |
| 55 | | Projectiles ricochet twice. |
| 60 | | Increases Crit Damage by 20%. |
| 65 | | At 40% HP, gain 7 seconds of invulnerability (60s cd). |
| 70 | | Every 10 seconds, shoot thorns, dealing 450% damage at the center. |
| 80 | | Every 2 attacks, launch 5 electric balls that pierce forward, each dealing 450% damage. |
| 90 | | Every 3 attacks, summon infernal barrages on up to 2 targets, dealing 450% damage. |
| 100 | | Increases Max HP by 20%. |
| 100 | Upgrades Volt Orb | Every 2 attacks, hurl a storm of 6 lightning orbs, each dealing 450% damage. Orbs can now destroy enemy projectiles. |
| 100 | Upgrades Ethereal Barrier | At 40% HP, gain 7s invulnerability and pulse 100% damage nearby (60s cd). |