New Player Guide
What unlocks when, where to put your resources and the tips that save the most time.
The first chapters
Clearing campaign chapters unlocks almost everything. The big milestones:
| Clear chapter | You get |
|---|---|
| 2 | Eternal Tower, Hunt |
| 3 | Gold Mine, Quick Hunt, Battle Pass |
| 5 | Raid, Mythic Maze |
| 8 | Arena, Tower Sweeps, Auto Play |
| 9 | Forge |
| 10 | Class Trail |
| 14 | S+ items |
| 35 | Exalted runes |
The full list is on Modes & Calendar.
Top tips
- Push your equipment to Divine first. Ranking gear up through merging is the biggest power gain for most of the game, and Divine is the mid-game goal. The Forge opens after chapter 9: keep a level building, since upgrades take hours and its crafts feed your merges. Once your gear is Divine and you reach the end game, make the Forge your priority.
- Upgrades belong to the slot, not the item. A new item instantly uses your slot’s upgrade level, up to its rank’s level cap. Swap in better gear freely.
- Keep the Eternal Tower close behind your chapters. From chapter 3 on, each chapter needs a tower floor set cleared, so a neglected tower blocks your campaign.
- Focus on one class first. Class XP goes to the class of the weapon you have equipped, and a second class levels more slowly while your main class is high. Boss Battle unlocks by class level (50, 75 and 100), so one strong class opens it sooner. Later, a second class pays off: at level 100 its Class Mastery bonus applies to every class.
- Collect the stars. Every chapter pays one-time rewards for clearing it, for not reviving and for taking few hits. Come back for the ones you missed.
- Do the daily basics. Claim Daily Rewards, quests and Hunt, use your Bonus Runs and try your next chapter. From chapter 8, also spend your Arena tickets and Sweep Tickets. The Daily Routine shows how to collect it all in a few minutes.
- Add friends. Each friend gift you receive is 20 gems, and you can receive 5 a day. Send your 10 gifts too.
Rewards grow with you
Most gold and gem rewards are not fixed: they grow as you clear chapters. From chapter 15 on, quest chests, daily login rewards, Battle Pass rewards, leaderboard prizes and many other gem and gold rewards get bigger with every chapter you clear, by about 2% for gems and 4% for gold per chapter. Numbers on this wiki are the base values at chapter 14 and below unless a page says otherwise.
Where your resources go
| Resource | Spend it on |
|---|---|
| Gold | Slot upgrades and basic talents. |
| Gems | Chests, special talents, revives, extra Arena tickets. |
| Upgrade scrolls | Slot upgrades for their slot. |
| Chest keys | Opening Rare, Epic and Legendary chests for free. |
| Embers | Crafting in the Forge. |
See Currencies for the full list.
Classes
Your weapon decides your class. There are four base classes and two advanced classes:
| Class | Weapon | Style |
|---|---|---|
| Warlord | Two-handed | Melee, receives 30% less damage |
| Vanguard | One-handed and shield | Melee, receives 30% less damage |
| Ranger | Bow | Ranged |
| Arcanist | Staff | Ranged |
| Reaver | Chain | Melee, receives 30% less damage. Unlocked through the Class Trail. |
| Druid | Tome | Ranged. Unlocked through the Class Trail. |
Each class levels up to 100 and has its own talents. See Classes & Talents.