During a run, each level up offers a choice of abilities.
Executes foes as black flames burn out.
Evolves into Tempest Avatar.
All 5 stars
- Every 11s, ignites up to 4 foes for 4s, dealing 120% total damage per foe. The final burn executes ordinary enemies. Cannot target bosses or Paragons; Arena opponents take damage only.
- Every 10.5s, ignites up to 5 foes for 4s, dealing 170% total damage per foe. The final burn executes ordinary enemies. Cannot target bosses or Paragons; Arena opponents take damage only.
- Every 10s, ignites up to 6 foes for 4s, dealing 230% total damage per foe. The final burn executes ordinary enemies. Cannot target bosses or Paragons; Arena opponents take damage only.
- Every 9.5s, ignites up to 7 foes for 4s, dealing 310% total damage per foe. The final burn executes ordinary enemies. Cannot target bosses or Paragons; Arena opponents take damage only.
- Every 9s, ignites up to 8 foes for 4s, dealing 400% total damage per foe. The final burn executes ordinary enemies. Cannot target bosses or Paragons; Arena opponents take damage only.
Surrounds you with a damaging aura.
Evolves into Time Barrier.
All 5 stars
- Expands a powerful aura, dealing 20% area damage continuously.
- Expands a powerful aura, dealing 40% area damage continuously.
- Expands a powerful aura, dealing 45% area damage continuously.
- Expands a powerful aura, dealing 55% area damage continuously.
- Expands a powerful aura, dealing 70% area damage continuously.
Spins elemental spheres around you.
Evolves into Elemental Orrery.
All 5 stars
- Summons 1 rotating elemental spheres, dealing 60% damage. Spheres destroy enemy projectiles, vanishing for 4s.
- Summons 2 rotating elemental spheres, dealing 60% damage. Spheres destroy enemy projectiles, vanishing for 4s.
- Summons 3 rotating elemental spheres, dealing 80% damage. Spheres destroy enemy projectiles, vanishing for 4s.
- Summons 4 rotating elemental spheres, dealing 90% damage. Spheres destroy enemy projectiles, vanishing for 4s.
- Summons 5 rotating elemental spheres, dealing 100% damage. Spheres destroy enemy projectiles, vanishing for 4s.
Drops a giant sword from the sky.
Evolves into Rift Cleavers.
All 5 stars
- Holographic sword crashes from the sky every 4 secs, dealing 180% area damage.
- Holographic sword crashes from the sky every 3 secs, dealing 250% area damage.
- Holographic sword crashes from the sky every 2.5 secs, dealing 320% area damage.
- Holographic sword crashes from the sky every 2.5 secs, dealing 380% area damage.
- Holographic sword crashes from the sky every 2 secs, dealing 500% area damage.
Smashes a random foe with a heavy strike.
Evolves into Gilgamesh, Dragon's Ashes, Rain of Fury.
All 5 stars
- Unleashes a strike on a random target every 4 secs, dealing 150% area damage.
- Unleashes a strike on a random target every 3.5 secs, dealing 200% area damage.
- Unleashes a strike on a random target every 3 secs, dealing 300% area damage.
- Unleashes a strike on a random target every 2.5 secs, dealing 400% area damage.
- Unleashes a strike on a random target every 2 secs, dealing 500% area damage.
Extends your item pickup range.
All 5 stars
- Item pickup range grows to 200%.
- Item pickup range grows to 300%.
- Item pickup range grows to 400%.
- Item pickup range grows to 500%.
- Item pickup range grows to 800%.
Throws shurikens that bounce between foes.
Evolves into Shadow Shuriken, Nightwheel.
All 5 stars
- Launches ricochet shurikens every 5.5 secs, dealing 200% damage.
- Launches ricochet shurikens every 4.5 secs, dealing 280% damage.
- Launches ricochet shurikens every 3.5 secs, dealing 340% damage.
- Launches ricochet shurikens every 3 secs, dealing 400% damage.
- Launches ricochet shurikens every 2.5 secs, dealing 480% damage.
Fires rays that pierce through foes.
Evolves into Star Rays.
All 5 stars
- Fires 1 piercing rays every 4 secs, dealing 100% area damage.
- Fires 1 piercing rays every 3.5 secs, dealing 140% area damage.
- Fires 1 piercing rays every 3 secs, dealing 200% area damage.
- Fires 2 piercing rays every 2.5 secs, dealing 200% area damage.
- Fires 2 piercing rays every 2 secs, dealing 250% area damage.
Sweeps elemental spears across a forward arc.
Evolves into Prismatic Procession.
All 5 stars
- Sweeps a 120-degree arc with 5 elemental spears every 5.2 secs, dealing 120% damage each. Each foe can be hit by at most 3 spears per cast.
- Sweeps a 120-degree arc with 6 elemental spears every 4.7 secs, dealing 180% damage each. Each foe can be hit by at most 3 spears per cast.
- Sweeps a 120-degree arc with 7 elemental spears every 4.7 secs, dealing 250% damage each. Each foe can be hit by at most 3 spears per cast.
- Sweeps a 120-degree arc with 8 elemental spears every 4.2 secs, dealing 320% damage each. Each foe can be hit by at most 3 spears per cast.
- Sweeps a 120-degree arc with 9 elemental spears every 3.7 secs, dealing 350% damage each. Each foe can be hit by at most 3 spears per cast.
Spins spectral scythes outward.
All 5 stars
- Spawns 2 spectral scythes every 6 secs, spinning outward and dealing 120% damage.
- Spawns 3 spectral scythes every 5 secs, spinning outward and dealing 150% damage.
- Spawns 3 spectral scythes every 4.5 secs, spinning outward and dealing 180% damage.
- Spawns 4 spectral scythes every 4 secs, spinning outward and dealing 180% damage.
- Spawns 4 spectral scythes every 3.5 secs, spinning outward and dealing 220% damage.
Sends circling blades darting through foes.
Evolves into Tyrfing's Curse.
All 5 stars
- Summons 1 cursed blades that circle you, lashing out every 7.2 secs for 60% damage each pass.
- Summons 2 cursed blades that circle you, lashing out every 6.7 secs for 70% damage each pass.
- Summons 3 cursed blades that circle you, lashing out every 6.7 secs for 80% damage each pass.
- Summons 4 cursed blades that circle you, lashing out every 6.2 secs for 80% damage each pass.
- Summons 5 cursed blades that circle you, lashing out every 5.7 secs for 90% damage each pass.
Throws orbs that bounce between foes.
Evolves into Storm Beacon.
All 5 stars
- Throws 1 energy orb(s) every 5 secs, bouncing between enemies 2 times and dealing 120% damage per hit.
- Throws 2 energy orb(s) every 4.5 secs, bouncing between enemies 2 times and dealing 150% damage per hit.
- Throws 2 energy orb(s) every 4 secs, bouncing between enemies 2 times and dealing 180% damage per hit.
- Throws 3 energy orb(s) every 4 secs, bouncing between enemies 2 times and dealing 180% damage per hit.
- Throws 3 energy orb(s) every 3.5 secs, bouncing between enemies 2 times and dealing 220% damage per hit.
Glacial Reprise
Chapter 5
Fires ice blades from both sides of your trail.
Evolves into Winter's Requiem.
All 5 stars
- Every 8.6s, records your movement for 1.8s with up to 4 frost sigils, then fires ice blades to both sides of the trail. Each foe takes 80% frost damage at most once per cast.
- Every 8.2s, records your movement for 1.8s with up to 5 frost sigils, then fires ice blades to both sides of the trail. Each foe takes 110% frost damage at most once per cast.
- Every 7.8s, records your movement for 1.8s with up to 6 frost sigils, then fires ice blades to both sides of the trail. Each foe takes 150% frost damage at most once per cast.
- Every 7.4s, records your movement for 1.8s with up to 7 frost sigils, then fires ice blades to both sides of the trail. Each foe takes 190% frost damage at most once per cast.
- Every 7s, records your movement for 1.8s with up to 8 frost sigils, then fires ice blades to both sides of the trail. Each foe takes 240% frost damage at most once per cast.
Launches twisting helix bolts at foes.
Evolves into Phantom Ship.
All 5 stars
- Summons up to 1 helix projectiles every 6 secs, dealing 160% damage.
- Summons up to 2 helix projectiles every 5.5 secs, dealing 200% damage.
- Summons up to 2 helix projectiles every 5.2 secs, dealing 260% damage.
- Summons up to 3 helix projectiles every 5 secs, dealing 300% damage.
- Summons up to 4 helix projectiles every 5 secs, dealing 320% damage.
Sprays colorful energy bullets at foes.
Evolves into Amethyst Bloom.
All 5 stars
- Fires 3 colorful energy bullets every 5 secs, dealing 120% damage each.
- Fires 4 colorful energy bullets every 4.5 secs, dealing 180% damage each.
- Fires 5 colorful energy bullets every 4.5 secs, dealing 250% damage each.
- Fires 5 colorful energy bullets every 4 secs, dealing 320% damage each.
- Fires 6 colorful energy bullets every 3.5 secs, dealing 350% damage each.
Executes foes with a final shadow cut.
Evolves into Reaper, Ascension.
All 5 stars
- Every 3.5s, strikes up to 2 foes with three rapid shadow cuts, dealing 120% total damage per foe. The final cut executes ordinary enemies. Cannot target bosses or Paragons; Arena opponents take damage only.
- Every 3.5s, strikes up to 3 foes with three rapid shadow cuts, dealing 160% total damage per foe. The final cut executes ordinary enemies. Cannot target bosses or Paragons; Arena opponents take damage only.
- Every 3.5s, strikes up to 4 foes with three rapid shadow cuts, dealing 210% total damage per foe. The final cut executes ordinary enemies. Cannot target bosses or Paragons; Arena opponents take damage only.
- Every 3.5s, strikes up to 5 foes with three rapid shadow cuts, dealing 270% total damage per foe. The final cut executes ordinary enemies. Cannot target bosses or Paragons; Arena opponents take damage only.
- Every 3s, strikes up to 6 foes with three rapid shadow cuts, dealing 340% total damage per foe. The final cut executes ordinary enemies. Cannot target bosses or Paragons; Arena opponents take damage only.
Elemental Loom
Chapter 10
Sweeps a tilting elemental thread through foes.
Evolves into Thunderfall.
All 5 stars
- Every 9.1s, sends a 3m-wide thread of your primary battle element forward between two moving conductors. The thread tilts as it travels, dealing 100% direct elemental damage to each foe once per cast and applying its elemental effect.
- Every 8.6s, sends a 3m-wide thread of your primary battle element forward between two moving conductors. The thread tilts as it travels, dealing 140% direct elemental damage to each foe once per cast and applying its elemental effect.
- Every 8.1s, sends a 4m-wide thread of your primary battle element forward between two moving conductors. The thread tilts as it travels, dealing 190% direct elemental damage to each foe once per cast and applying its elemental effect.
- Every 7.6s, sends a 4m-wide thread of your primary battle element forward between two moving conductors. The thread tilts as it travels, dealing 250% direct elemental damage to each foe once per cast and applying its elemental effect.
- Every 7.1s, sends a 5m-wide thread of your primary battle element forward between two moving conductors. The thread tilts as it travels, dealing 320% direct elemental damage to each foe once per cast and applying its elemental effect.
Burns lesser foes to ash instantly.
Evolves into Infernal Surge.
All 5 stars
- Incinerates 1 ordinary enemies outright every 4 secs. Bosses and elites are immune.
- Incinerates 2 ordinary enemies outright every 3.5 secs. Bosses and elites are immune.
- Incinerates 2 ordinary enemies outright every 3 secs. Bosses and elites are immune.
- Incinerates 3 ordinary enemies outright every 2.5 secs. Bosses and elites are immune.
- Incinerates 4 ordinary enemies outright every 2 secs. Bosses and elites are immune.
Opens vortexes that drag foes in.
Evolves into Orbital Collapse.
All 5 stars
- Creates 1 lightning vortex(es) every 6 secs, pulling enemies and dealing 140% damage.
- Creates 1 lightning vortex(es) every 5.5 secs, pulling enemies and dealing 180% damage.
- Creates 2 lightning vortex(es) every 5 secs, pulling enemies and dealing 240% damage.
- Creates 2 lightning vortex(es) every 5 secs, pulling enemies and dealing 280% damage.
- Creates 3 lightning vortex(es) every 4.5 secs, pulling enemies and dealing 380% damage.
Sends arcane cuts slicing outward.
Evolves into Dragon's Ashes.
All 5 stars
- Launches 3 arcane cut(s) in up to two directions every 5 secs, dealing 70% damage to enemies in their path.
- Launches 4 arcane cut(s) in up to two directions every 4.5 secs, dealing 80% damage to enemies in their path.
- Launches 6 arcane cut(s) in up to two directions every 4 secs, dealing 100% damage to enemies in their path.
- Launches 7 arcane cut(s) in up to two directions every 3.5 secs, dealing 100% damage to enemies in their path.
- Launches 8 arcane cut(s) in up to two directions every 3 secs, dealing 100% damage to enemies in their path.
Sweeps rotating beams around you.
Evolves into Prism Core.
All 5 stars
- Summons 1 rotating beams every 6.9 secs, each dealing 70% damage.
- Summons 2 rotating beams every 6.9 secs, each dealing 80% damage.
- Summons 2 rotating beams every 6.4 secs, each dealing 80% damage.
- Summons 4 rotating beams every 6.4 secs, each dealing 80% damage.
- Summons 4 rotating beams every 5.9 secs, each dealing 100% damage.
Rockets you forward on a damaging blast.
Evolves into Pulse Grenade.
All 5 stars
- Channel an elemental surge to increase movement speed by 15% every 7.5 secs, dealing 200% damage in the opposite direction.
- Channel an elemental surge to increase movement speed by 20% every 6.5 secs, dealing 280% damage in the opposite direction.
- Channel an elemental surge to increase movement speed by 25% every 6 secs, dealing 340% damage in the opposite direction.
- Channel an elemental surge to increase movement speed by 30% every 5.5 secs, dealing 400% damage in the opposite direction.
- Channel an elemental surge to increase movement speed by 40% every 5 secs, dealing 540% damage in the opposite direction.
Releases a wave of elemental energy.
Evolves into Blizzard, Arcane Volley.
All 5 stars
- Releases elemental energy every 4 secs, dealing 120% area damage.
- Releases elemental energy every 3 secs, dealing 130% area damage.
- Releases elemental energy every 2.5 secs, dealing 150% area damage.
- Releases elemental energy every 2 secs, dealing 200% area damage.
- Releases elemental energy every 1 secs, dealing 250% area damage.
Unleashes a flurry of slashes around you.
Evolves into Slash Tempest.
All 5 stars
- Unleashes rapid slashes every 5.9 secs, dealing 140% area damage.
- Unleashes rapid slashes every 5.4 secs, dealing 200% area damage.
- Unleashes rapid slashes every 4.9 secs, dealing 280% area damage.
- Unleashes rapid slashes every 4.4 secs, dealing 340% area damage.
- Unleashes rapid slashes every 3.9 secs, dealing 400% area damage.
Summons homing weapons that hunt foes.
Evolves into Gilgamesh.
All 5 stars
- Summons 1 homing weapons every 2 secs, each dealing 100% damage.
- Summons 2 homing weapons every 1.8 secs, each dealing 130% damage.
- Summons 2 homing weapons every 1.6 secs, each dealing 160% damage.
- Summons 3 homing weapons every 1.2 secs, each dealing 180% damage.
- Summons 3 homing weapons every 1 secs, each dealing 200% damage.
Backflips and flings poison daggers.
Evolves into Toxic Scatter.
All 5 stars
- Backflips and throws 6 poison daggers every 5 secs, dealing 150% damage.
- Backflips and throws 6 poison daggers every 4.5 secs, dealing 180% damage.
- Backflips and throws 8 poison daggers every 4 secs, dealing 220% damage.
- Backflips and throws 8 poison daggers every 3.75 secs, dealing 260% damage.
- Backflips and throws 10 poison daggers every 3.5 secs, dealing 300% damage.
Weaves lightning beams to marked foes.
All 5 stars
- Marks 7 enemies, then weaves lightning beams to each for 100% damage every 6.5 secs.
- Marks 7 enemies, then weaves lightning beams to each for 150% damage every 6 secs.
- Marks 8 enemies, then weaves lightning beams to each for 200% damage every 5.5 secs.
- Marks 10 enemies, then weaves lightning beams to each for 250% damage every 5 secs.
- Marks 12 enemies, then weaves lightning beams to each for 300% damage every 4 secs.
Fires a homing arrow that strikes many.
All 5 stars
- Releases a homing arrow every 9 secs, dealing 200% damage and hitting up to 1 extra foes it touches.
- Releases a homing arrow every 8.5 secs, dealing 250% damage and hitting up to 2 extra foes it touches.
- Releases a homing arrow every 8 secs, dealing 300% damage and hitting up to 3 extra foes it touches.
- Releases a homing arrow every 7.5 secs, dealing 350% damage and hitting up to 4 extra foes it touches.
- Releases a homing arrow every 7 secs, dealing 450% damage and hitting up to 5 extra foes it touches.
Hurls twin axes at nearby foes.
Evolves into Yin Yang.
All 5 stars
- Throws twin axes at enemies every 5.4 secs, dealing 140% damage.
- Throws twin axes at enemies every 4.9 secs, dealing 200% damage.
- Throws twin axes at enemies every 3.9 secs, dealing 280% damage.
- Throws twin axes at enemies every 3.4 secs, dealing 340% damage.
- Throws twin axes at enemies every 2.9 secs, dealing 400% damage.
Chains an explosive arrow between foes.
Evolves into Cataclysm Arrow.
All 5 stars
- Every 4 attacks, fire an explosive arrow that chains through 3 foes in total, dealing 130% damage and burning each.
- Every 4 attacks, fire an explosive arrow that chains through 4 foes in total, dealing 140% damage and burning each.
- Every 4 attacks, fire an explosive arrow that chains through 5 foes in total, dealing 150% damage and burning each.
- Every 4 attacks, fire an explosive arrow that chains through 7 foes in total, dealing 200% damage and burning each.
- Every 4 attacks, fire an explosive arrow that chains through 8 foes in total, dealing 200% damage and burning each.
Spins to batter every nearby foe.
Evolves into Tempest Break.
All 5 stars
- Spins and hits nearby enemies every 6 secs, dealing 250% damage, and gains 20% speed and 100% armor.
- Spins and hits nearby enemies every 6 secs, dealing 350% damage, and gains 25% speed and 100% armor.
- Spins and hits nearby enemies every 5 secs, dealing 450% damage, and gains 30% speed and 100% armor.
- Spins and hits nearby enemies every 5 secs, dealing 600% damage, and gains 40% speed and 100% armor.
- Spins and hits nearby enemies every 4.5 secs, dealing 650% damage, and gains 50% speed and 100% armor.
Telekinesis
Arcanist Chapter 5
Slams lifted foes into their allies.
All 5 stars
- Lifts 2 enemies and slams them into others every 5 secs, killing both.
- Lifts 3 enemies and slams them into others every 5 secs, killing both.
- Lifts 3 enemies and slams them into others every 4.5 secs, killing both.
- Lifts 4 enemies and slams them into others every 4 secs, killing both.
- Lifts 4 enemies and slams them into others every 3.5 secs, killing both.
Wind Slasher
Ranger Chapter 5
Slices a gust that knocks foes back.
Evolves into Galeforce.
All 5 stars
- Summons a slicing wind every 7.5 secs, dealing 200% damage and knocking back enemies.
- Summons a slicing wind every 6.5 secs, dealing 300% damage and knocking back enemies.
- Summons a slicing wind every 6 secs, dealing 350% damage and knocking back enemies.
- Summons a slicing wind every 5.5 secs, dealing 440% damage and knocking back enemies.
- Summons a slicing wind every 5 secs, dealing 540% damage and knocking back enemies.
+1 Extra Ricochet
RangerArcanist
Adds an extra ricochet to your shots.
Evolves from Max HP Buff.
Increases ricochet count by 1.
+1 Extra Target
RangerArcanist
Adds an extra target to your attacks.
Evolves from Crit Chance Buff.
Increases target count by 1.
Looses a volley of arcane missiles.
Evolves from Elemental Wave.
Fires arcane missiles every 9.6 secs, dealing 650% area damage.
Freezes everything in a raging blizzard.
Evolves from Elemental Wave.
Summons a freezing storm every 8.9 secs, dealing 650% area frost damage.
Blasts a cataclysmic crater on impact.
Evolves from Volatile Salvo.
Every 4 attacks, fire a cataclysmic arrow that erupts in a massive 400% area blast.
Unleashes a barrage of dragonfire.
Evolves from Arcane Cut + Kratos.
Launches a barrage of flames every 10.2 secs, dealing 550% area damage.
Blows foes away with a violent gale.
Evolves from Wind Slasher.
Unleashes a violent gale every 5.5 secs, dealing 600% area damage.
Rains countless blades from the sky.
Evolves from Hela's Wrath + Kratos.
Rains weapons from above every 7.8 secs, each dealing 500% damage.
Wreathes you in orbiting prism beams.
Evolves from Astral Halo.
Creates 5 elemental beams orbiting the caster every 7.4 secs, dealing 120% damage.
Sweeps elemental spears around you in sequence.
Evolves from Prism Fan.
Sweeps 36 elemental spears clockwise through a full circle every 8.1 secs, dealing 300% damage each. Each foe can be hit by at most 4 spears per cast.
Pounds foes with pulsing shockwaves.
Evolves from Elemental Surge.
Unleashes pulsing waves every 10 secs, dealing 700% area damage.
Calls down a devastating rain of fury.
Evolves from Kratos.
Unleashes a rain of fury around you every 7 secs, dealing 600% area damage.
Summons rift blades that cleave foes.
Evolves from Holo Spike.
Summons rift blades every 7.5 secs, dealing 600% area damage.
Sends a shadow shuriken hunting foes.
Evolves from Phantom Shuriken.
Launches a homing shadow shuriken every 7.5 secs, dealing 600% damage.
Shreds everything around you with slashes.
Evolves from Endless Slash.
Performs a powerful slash combo every 5.9 secs, dealing 500% area damage.
Widens your slash size and reach.
Evolves from Damage Buff.
Slash size and reach grow to 200%.
Calls down celestial rays on foes.
Evolves from Pierce Ray.
Summons a celestial rays every 8.8 secs, dealing 500% area damage.
Drops a beacon that erupts in lightning.
Evolves from Arc Core.
Calls down a charged beacon every 10 secs, dealing 550% area lightning damage.
Summons a spectral guardian that shields and strikes.
Evolves from Eclipse Pyre.
Become invulnerable for 6s every 17 secs while a spectral guardian slashes and slams foes for 1200% total damage.
Spins into a storm of lightning fury.
Evolves from Whirling Strike.
Spins with lightning induced fury every 7.5 secs, dealing 700% damage, and gains 60% speed and 200% armor.
Raises a barrier that slows nearby foes.
Evolves from Elemental Aura.
Creates a shield that slows enemies and deals 350% area damage every 16.5 secs.
Scatters bouncing poison daggers everywhere.
Evolves from Nightfall Flip.
Throws poison daggers in all directions every 7 secs, each dagger bounces twice, dealing 420% damage per hit.
Unleashes a storm of circling cursed blades.
Evolves from Tyrfing.
Storms 5 cursed blades around you every 10.4 secs, carving stars and circles for 100% damage per pass.
Sends twin axes tearing through foes.
Evolves from Twin Flow.
Launches twin axes in a deadlier way every 8.5 secs, dealing 600% damage.
Turns the ground into jagged amethyst.
Evolves from Prism Barrage.
Crystallizes the ground into amethyst every 10 secs, dealing 550% area damage.
Elemental Orrery
Arcanist Chapter 5
Expands elemental spheres in sweeping orbits.
Evolves from Elemental Orbit.
Surrounds you with 5 elemental spheres that expand and return, dealing 120% damage on contact. Spheres block enemy projectiles, vanishing for 1.8s.
Plants shadow shurikens across separate positions.
Evolves from Phantom Shuriken.
Plants three separate spinning shadow shurikens for 5s every 9.5 secs, each dealing 1800% total damage to foes in its blades.
Sails a ghost ship through every foe.
Evolves from Helix Purge.
Ghost ship appears every 7.2 secs, dealing 600% damage to all enemies.
Winter's Requiem
Chapter 5
Returns ice blades and shatters your frozen trail.
Evolves from Glacial Reprise.
Every 12.8s, records your movement for 2.2s with up to 10 frost sigils, then fires ice blades outward and back before shattering the trail. Deals up to 1000% total frost damage per foe across three phases.
Abducts nearby foes and erases them.
Evolves from Dreadgaze.
Ascends nearby enemies, erasing them from existence every 9.8 secs.
Infernal Surge
Chapter 10
Erupts infernal pillars beneath foes.
Evolves from Eternal Fire.
Calls down infernal pillars every 7.6 secs, dealing 500% area damage.
Orbital Collapse
Chapter 10
Grinds nearby foes in a collapsing aura.
Evolves from Oblivion Void.
Summons a collapse aura that grinds nearby enemies for 700% damage every 9.5 secs.
Detonates a massive blast around you.
Evolves from Dreadgaze.
Unleashes a massive explosion every 8.5 secs, dealing 500% area damage.
Rains elemental strikes across the field.
Evolves from Elemental Loom.
Calls down a rain of your primary battle element every 10 secs, dealing 550% area damage and applying its elemental effect.